This is where most of the work gets done, and the pieces are built. Main development, which fits your description of "pre alpha". There are several steps to it as well, but basically it starts with pitches and prototypes, then bigger pitches, more prototypes, proof of concept, and eventually the game idea gets accepted and funded. The various studios I've worked at have revised the names a little. If I add more levels, they won't have new kinds of obstacles. I may add a few more skins for the character, but not a whole new character with a new set of abilities. But I won't be adding any major new features at this point, no new mechanics. It may still need polish, bugfixing, maybe a few more levels. Then I continue to add levels, obstacles, powerups, characters, etc.īeta: The game is done.
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It will still be quite simple, and I am not ready for external testing at this point.Īlpha: As I develop a single full level, it looks pretty much like the final game will, most menus are in place too, and I want to have some people test it. I may or may not discard everything in the prototype phase, but I keep most of the stuff in this stage in the final version. Pre-alpha: I start adding graphics and animation to the game, as well as structure my code better. I test and see if the movement feels good and various other small details like that regarding the concept
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Prototype: I make a character drawn as a circle move on screen in the style I want, and I add collision to rectangular platforms.
![forts game download pre alpha forts game download pre alpha](https://imgs.sector.sk/files/category/2015/1/18/11/full/a.jpg)
But I'll give a brief example of what I expect when I hear those terms (plus a few others), considering the development of a simple platformer: This varies quite a bit and people aren't sure what's what any more.